Afnan Aref Al Rowahi aarowahi@dah.edu.sa
+966501036666
Portfolio
Overcoming Fear of The Unknown for Saudi Females “Foug Al-Hait” is a motivational project that aims to encourage women to overcome their fear of the unknown. It is an individual’s feeling of fearing unfamiliar people, thoughts, and situations. This impression limits women’s dreams and aspirations while affecting an individual decision and a societal one. The target audience are women hesitant and frightened by social pressure “as it becomes part of their lives”. Motivational messages on Instagram will help empower women to overcome this fear. Also, the poster portrays the impression of a prison as the fear itself. This project lies in the fact that women are half of society, and they are motivationally ill, the next generations will not be able to create courageous changes in the world. In line with the 2030 vision, empowering Saudi women and participating in various fields is the first goal. My project aspires to encourage Saudi women to become stronger and braver to invest their energies to serve themselves, their society and their country.
Aya Hamdoon Akhamdoon@dah.edu.sa
+966531901113
Portfolio
Why is design expensive? “Why is design expensive?” is a question asked frequently by non designers.. However, they are unaware of how problematic this line of enquiry is for designers and the design industry in general. The case of this project is to establish the importance of design across people's lives from the outset of advertising. People who require designers will consider this topic by them being the target audience. Most people misjudge the purpose of design and do not understand what designers offer. The most generous offers of designers are providing the clients with their value and unique identity. By creating a series of posters, the target audience will experience how vital design is and have a clear idea that design is nothing new ,but people actually grew up surrounded by it. This subject affects me as a growing designer and it is important to clarify the value of design and how important it is in society. Saudi Arabia's vision 2030 is going toward technology and advertising strategies that are one of many sectors in which design operates, and will continue to be needed indefinitely until that time and beyond
Hajer Al Amoudi alamoudi.hajer@gmail.com
+966598775559
Portfolio
Adaption with ADHD/ADD Challenges Creative switch is a project that will allow designers to break out of the art block in a useful and enjoyable way. Art block is a well-known term amongst artists and designers which describes the inability to be creative or come up with solutions for a while. The target audience includes those from ages 20-23. The reason being is that these individuals are the most active demographic due to their busy educational or work-related schedules. Art block has been something that I have struggled with throughout my journey as a graphic designer; therefore, my passion for finding a solution continued to grow over time. Due to that, it was essential for me to develop something that connects with things I have previously faced as an individual. The design was reflected throughout the different elements and features of the project itself. When it comes to the physical content, it consists of four colour-coded decks containing different categories that can provide various ways to counter art blocks. These categories include challenges, tips and advice, activities, and take a look cards. Furthermore, there will be tools that can be used to go along with particular card instructions. For example, inside the kit containing all the items, there will be a ruler, notepad, pencils and an eraser alongside the cards. Finally, the last addition to the project will be an instruction manual that gives further information about the overall project and content. In conclusion, creative switch is all about progressing and growing as individuals through different means of design, which is in line with the vision of 2030.
Hala Isso haisso@dah.edu.sa
+966500337765
Portfolio
Stronger Stronger is a website that will help schools, parents, and kids to teach kids what bullying is and the effects of bullying and how to stop bullying. The main idea of the website is to raise awareness about kids bullying at schools. The website has solutions and methods to reduce bullying rates as well as the reasons that drive them to bully their friends with various bullying kids stories. The awareness campaign is addressed to kids, schools and parents. This website is made to take action in my community to educate myself and others about their rights and to believe that bullying can be stopped if we all worked together. The website design is simple to use, easy to understand and exciting to look at with its various colors and characters which are appealing to kids.
Hala Mahmoudi hamahmoudi@dah.edu.sa
+966552403400 Portfolio
Sustainability in Saudi Arabia
Humane
“Humane” aims to make preserving natural resources accessible, economical, and simple to adopt. Due to the high costs, inaccessibility, and lack of infrastructure, becoming a sustainable resident in Saudi Arabia has been a personal struggle. As such, I am dedicated to be one of the people who will make the change. The target audience are people that are aware of their obligation to protect the environment by selectively purchasing green products or services. The proposed solution to this problem is to develop an application that is simple to use, free, and accessible to all. This app offers recycling pickup services as well as directions to the nearest reverse vending machines. Taking simple steps to address a complex problem will improve the quality of life, protect the ecosystem, and preserve natural resources in the long run. This project is closely related to Vision 2030 because Saudi Arabia places sustainability at the heart of everything it does, from policy development and investment to planning and infrastructure.
Heba Rajab Hebaa.rajabb@gmail.com
+966566004196 Portfolio
The Beginning of Saudi Cultural Art, And How It Can Influence the New Generation “Humane” aims to make preserving natural resources accessible, economical, and simple to adopt. Due to the high costs, inaccessibility, and lack of infrastructure, becoming a sustainable resident in Saudi Arabia has been a personal struggle. As such, I am dedicated to be one of the people who will make the change. The target audience are people that are aware of their obligation to protect the environment by selectively purchasing green products or services. The proposed solution to this problem is to develop an application that is simple to use, free, and accessible to all. This app offers recycling pickup services as well as directions to the nearest reverse vending machines. Taking simple steps to address a complex problem will improve the quality of life, protect the ecosystem, and preserve natural resources in the long run. This project is closely related to Vision 2030 because Saudi Arabia places sustainability at the heart of everything it does, from policy development and investment to planning and infrastructure.
Khawlah Al-Shaibani khawlah.shaibani@gmail.com
+966595538057 Portfolio
The Effect of the Inputs from movies and series on youth’s beliefs and behaviour "اليقظة " is a project that aims to raise the level of awareness of youth and improve their thinking by dealing with their inputs resulting from films and series, by helping them gain self-awareness. The amount of input we receive from movies and series is innumerable. Our failure to understand what we are watching may negatively affect our behaviours and thoughts, and perhaps the repetition of those ideas makes us familiar with and accept them. The target audience is the youth who spend hours watching movies and series. The solution presented to this problem is to design a notebook called "التخلية". It aims to filter unwanted ideas by answering a set of questions after watching the movie or series, which helps youth later acquire the skill of thinking, reasoning, decision making, perception, conceptualization, and judgment. Also, part of this notebook is a free space for quotations. In line with the Kingdom's vision 2030, to consolidate the noble values of the individual. The project aspires to elevate ourselves, and we will preserve beliefs and discipline behaviour.
Lujain Mohammed Sallam LMSallam@dah.edu.sa
+966544340927 Portfolio
The Impact of Art Therapy and Play Healing in Treating Traumatized Children in Jeddah Companions for your child to overcome the burdens and stresses of trauma.

Surur and Masha'er are two fictional characters with superpowers, who share with your child their different experiences and journeys in dealing with feelings. This project aims to provide more amusing and relaxing treatment methods suitable for the age of traumatized children (3-7 years old) under the supervision of a physician specializing in art therapy and play healing. This package includes various products based on the foundations of emotional intelligence, which contributes to building more stable generations and being able to deal with their feelings in a more healthy way. The products included in the package provide the child with a safe zone; to vent his feelings, appropriately express them, and be able to memorize them until visiting the doctor for another review. The therapist can customize the content of the box according to the needs of the child and the caregiver by adding all or some of the products such as stories, games, cards suggesting different activities, a diary for mother and child, and some play dough. Some products can also be used by children of this age group without visiting a doctor, to increase the level of understanding and appreciation of feelings and deal with them in the right way.
Molk Bakhsh Molk.bakhsh@gmail.com
+966504899982 Portfolio
Educating people in Saudi Arabia about Tourette syndrome The Tourette campaign is a project that aims to educate people in Saudi Arabia about unfamiliar disorders such as Tourette syndrome. Although awareness is increasing within Saudi Arabia regarding different health disorders, we still lack education about many unknown diseases due to not being provided with enough reliable Arabic sources. This project speaks out to teenagers, and young adults as the patients of Tourette syndrome are within that age group. Educating Saudi people on this topic is crucial as it will help raise a less judgmental generation. Educating them will be done by creating an educational campaign that reaches out to the audience. The campaign focuses on creating posters that reflect the symptoms of Tourette syndrome. The purpose is to spark the viewer's curiosity to learn more about the disorder. This project aligns with the 2030 vision as it helps raise intellectual development within people and increase their knowledge on different topics.
Raghad Alsakka rmalsakka@dah.edu.sa
+966550116528 Portfolio
Self-esteem in Teenage Girls in Saudi Arabia The purpose of this project is to educate teenage girls about all aspects of self-esteem, to know the reasons for low self-acceptance, to know the changes that self-esteem can have for teens, and to have a more confident generation with self-acceptance. I solve this problem because it could affect teenage girls’ personalities, decisions, future, and health in the wrong way. My target audience is teenage girls in Saudi Arabia and this topic is important to the target audience because it has become pervasive and easy to influence the individual. Moreover, it is necessary to start with ourselves then to the world. As a graphic designer, I have created an Instagram account that helps this target audience improve, motivate, and accept themselves. This project is also in line with Vision 2030 because it focuses on developing and building the country, and to achieve this vision, it needs a purposeful, productive, skilled, ambitious, and self-confident generation.
Sara Albar Saraalbar_@hotmail.com
+966553310957 Portfolio
Meee’s Creating an easy-to-use workshop app form in a game that can be used to encourage people to take the first steps to get the energy boost they need to pursue their chosen path in a joyful way. The project’s primary target audience is the first generation to grow up at the start of the internet revolution, Generation Z. They are used to receiving information quickly with the utmost efficiency depending entirely on technology and the internet to provide all information to cater for all their needs. This app is designed to grasp attention quickly and encourage the target audience to dig deeper and learn more about the game. It also encourages them to discover their passion and never stop working on it by providing offers. The end goal is to discover more people with talent who were lost and help them come across their careers and follow that, so they could work to better the world and benefit the Kingdom.
Sara AlNowaiser Sfalnowaiser@dah.edu.sa
+966555450077 Portfolio
Covination The focus of the project is to change people’s perception of covid, and the quarantine by focusing on the positive outcomes and highlighting the similarities and shared experiences. I will be doing this by creating an interactive book that archives the quarantine experience creating nostalgia and memorabilia to viewers, where they will have a personal experience when enjoying the book. The main objective of the project is to provide a shift in the community's perspective of quarantine from a negative experience to a positive experience, making them reminisce about the nostalgic memories of quarantine. My target audience are local men and women between the ages of 18-30. The topic is important because it shows the importance of perception and how there is positivity even in the darkest and questionable times. This project is aligned with the 2030 vision because covid made us reflect on life itself and how we could develop, with the vision we aim to develop and look into the important aspects of life which covid helped us prioritize.
Sarah Dawood Sara.m.daw@gmail.com
+966562809529 Portfolio
Visual Talk Visual communicators and graphic designers' influence on politics is profound and has a significant impact on the younger generation. My focus is to make the younger generation more aware of what’s happening around the world through visual communication and by combining different types of visuals into one source that is reliable and credible. The power of the media can make or break the news, and I want to make sure that the younger generation is not only getting knowledge through visual communication but also making sure that the sources are reliable and credible.
The problems this project proposes to solve shedding light on the lack of education on important matters for younger generations, offer resources that are reliable and credible and a place for creators that solely focus on creating visuals for politics and news. One final objective of the project would be to make news a more enjoyable concept. The primary target audience is young adults and university students who are interested in politics and social issues and can’t stand watching the news or reading newspapers.
This project is very important due to the fact that young adults are spending way too much of their time on social media. They have something to hold on to and can read the news in an easy and enjoyable way. It would reduce the number of them holding the phone and also educate them.
The design will help my target learn in a simple and more interesting way which aligns with the 2030 vision. Because it is video based, and videos are taking over the world. Also, young adults need to have a place to read about 2030 vision and "visual talk" would be it.
Sarah Katmah sarah.mkatmah@gmail.com
+966559674613 Portfolio
Tiqahwa Tiqahwa board game is an entertainment project that makes people have new experiences in cafes and allows better communication between individuals. The board game contains fun challenges, and conversations and the reason behind creating this game is to reduce the lack of connection in cafes where people always use their phones. Also, I am making the cafe visit more interesting by adding this board game that will make social communication in the place. My audience is young people who are looking for a new café visit and also enjoy board games. As a graphic designer, I have created appropriate game content, and I have designed a visual identity that suits and grabs the audience's attention. To add to that, the percentage of youth in Saudi Arabia is the highest category, and Vision 2030 focuses on this category because of their productive energy, enthusiasm, and interdependence, and my board game will keep and maintain this connection and communication.
Shahad Bahlas Smbahlas@dah.edu.sa
+966562772277 Portfolio
Social Media Platforms and the Use of Addictive Design This project addresses the phenomenon of how social media platforms have a significant impact on users with teenagers being the target audience. The project will focus on raising awareness and sharing information on how to find alternative forms of entertainment by creating 3 relatable posters that explains how social media can harm you by being addictive and depending on technology without any utmost efficiency. The posters are designed to grab attention and make the audience interested in the subject matter. They may benefit from the media in this way by doing something more useful that will keep them more engaged. The ultimate goal is to make people more aware of what might lead to addiction to something more helpful and to keep them more focused on that, also to lead them by less time surfing on social networks and more time spent in real life.
Suha Khalid Suhaekhalid@gmail.com
+966541717494 Portfolio
INNOSPACE A trusted platform called “Innovational Space” that brings all the creative community together by connecting them with one another, to share their vision, and a place where they could produce and sell their art into lifestyle products or even hire the best designers.
Yousr Mohsen Ybmohsen@gmail.com
+966545060222 Portfolio
Adaption with ADHD/ADD Challenges My project focuses on assisting people with ADHD/ADD with their daily struggles. The problem I am solving is offering easier options for young people with the diagnosis by providing accessible resources that help them throughout their day. This is a personal issue that is crucial to me and by offering design solutions in the form of an app, I believe it will go a long way in reducing the mental health issues associated with ADHD. My project aligns with vision 2030 as it helps improve people's mental health, helping them deal with obstacles, enabling them to live in an easier way which will enhance their academic and professional life.